A Call for Originality

Our Lord he has been building.
Let’s hope it’s not a fad.
Foreboding, dark and heinous,
it’s quite the evil pad!

Greetings blogosphere and welcome to this new edition of Worldbuilder,

last time, I gave you a few tips to help you come up with a proper name. Today I’d like us to spend a little time expanding our horizons.

You might have already noticed, but a lot of the stuff I talk about here usually relates closely to the Fantasy or Science Fiction genre.

It’s not something that I do intentionally, but from a strictly academic point of view, it’s usually easier to explain some concepts by using something that we can all relate to. And indeed, why not? There are a lot of those going around, whether we’re talking about your favorite MMORPG or the latest Star Wars.

That being said, there’s a lot more out there than meets the eye. For instance, just look at all that recent post-apocalyptic / zombie-themed material we’ve been fed in recent years. And mind you, I’m not just talking about video games, but also about board games and Live Action Role-Playing themes.

While laser beams and dragons are always crowd-pleasers, it’s been a while since we’ve seen any true innovations within these genres. I mean, there really isn’t anything quite like going through your first Fallout, stepping into Hogwarts or reading the morning paper in Earthbound.

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Coming Up with a Good Name

Our Lord he has been building.
Let’s hope it’s not a fad.
Foreboding, dark and heinous,
it’s quite the evil pad!

Greetings blogosphere and welcome to this new edition of Worldbuilder,

last time, I’ve given you an overview of my recent trek into the Elder Scrolls IV : Oblivion as a Non-Player Character. Today, I’d like us to have a little chat about the art of name-giving.

Truthfully, there is little that I hate more about Worldbuilding that coming up with names for characters and locations. In fact, this is one of the main reasons why I haven’t been able to make any progress on Empyrea lately.

When I think back to my fiction-writing days, I can’t count the number of times I’ve used the same names to describe another throwaway character.

Though when you think about, just any old name would do the trick, so why am I bothering you with this?

Well, there’s a lot more to a name than meets the eye.

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The NPC Challenge : Oblivion Edition

Our Lord he has been building.
Let’s hope it’s not a fad.
Foreboding, dark and heinous,
it’s quite the evil pad!

Greetings blogosphere and welcome to this new edition of Worldbuilder,

before we begin, there’s something you need to know about me. I really like challenging myself in video games. It doesn’t matter if it’s achievements, speed runs or finding easter eggs, I like it all.

It’s not so much about points or the number of trophies, I simply enjoy getting my money’s worth and that feeling of accomplishment that comes from saying : “Hey, most people wouldn’t have done that.”

Of course, I also have rules about which goals are worth pursuing and which are not. And today, we’re going to talk about one such goal.

Recently, I’ve stumbled back upon an old blog about the Elder Scrolls IV : Oblivion video game, where a guy attempted to survive the game by behaving like a Non-Player Character.

I remember being fascinated by that idea back when I first read it and wouldn’t you know it, I finally decided to follow into the tracks of Nondrick / Nordrick by doing my own version of the challenge.

Quite the tall order to be sure, after all, Cyrodiil is a massive country filled with excitement, monsters and questionable folks, which makes the roads all the more perilous.

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Building a New Thedas in Dragon Age Keep

Our Lord he has been building.
Let’s hope it’s not a fad.
Foreboding, dark and heinous,
it’s quite the evil pad!

Greetings blogosphere and welcome to this new edition of Worldbuilder,

a long time ago, we’ve had a brief overview of the Land of Intrigues and between me finding a new job, a new place to live and getting a really bad case of pneumonia, we’re back for a little trip down the rumor mill.

Recently, I was tipped about the beta of this little thing called Dragon Age Keep.

To give you some context, Dragon Age is a fantasy/action video game series, which is noteworthy for being the self-proclaimed successor to the beloved Baldur’s Gate franchise.

DA2

However, since the release of Mass Effect 2, BioWare has been toying with the idea of carrying over your choices into each of their game’s sequels, which is exactly what Dragon Age Keep is all about.

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The Land of Intrigues

Our Lord he has been building.
Let’s hope it’s not a fad.
Foreboding, dark and heinous,
it’s quite the evil pad!

Greetings blogosphere and welcome to this new edition of Worldbuilder,

last time we’ve talked a bit about what was going on in my DnD campaign. Today, I’d like us to shift our focus back to Empyrea and talk about one of the more dynamic region of its main continent, namely the Land of Intrigues.

In a nutshell, the Land of Intrigues is made up of a variety of kingdoms, which shares a border with Numbral, the Wild Divide, along with one of the provinces of the Valgan Empire.

History

Originally, the Land of Intrigues was little more than an idea brought on after the collapse of the Valgan Empire, when one of its richest province decided to secede from the old empire. Indeed, this particular province had managed to stay mostly out of the various civil wars that spawned as a result of said collapse and was now ready to apply its massive resources toward expanding its territory, a fact that didn’t escape their Elostrian neighbors, who feared the emergence of yet another economical superpower.

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